| broguece/item/staff/protection | game_definition | — | 0 | 0 | 0 |
| broguece/item/staff/tunneling | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/axe | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/broadsword | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/dagger | game_definition | — | 1 | 0 | 0 |
| broguece/item/weapon/dart | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/flail | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/incendiary_dart | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/javelin | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/mace | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/rapier | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/spear | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/sword | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/war_axe | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/war_hammer | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/war_pike | game_definition | — | 0 | 0 | 0 |
| broguece/item/weapon/whip | game_definition | — | 0 | 0 | 0 |
| broguece/semantic/dungeon-generation-invariant | semantic_record | Dungeon Feature Layering Invariant | 0 | 0 | 1 |
| broguece/semantic/emergent-trap-interaction | semantic_record | Emergent Trap-Terrain Interactions | 0 | 0 | 0 |
| broguece/semantic/fire-spread-algorithm | semantic_record | Fire Spread and Terrain Promotion Algorithm | 0 | 2 | 0 |
| broguece/semantic/gas-propagation-system | semantic_record | Gas Propagation System | 0 | 1 | 0 |
| broguece/semantic/item-identification-mechanic | semantic_record | Item Identification Mechanic | 0 | 0 | 0 |
| broguece/semantic/monster-ability-flag-system | semantic_record | Monster Ability and Behavior Flag System | 0 | 0 | 1 |
| broguece/semantic/monster-progression-system | semantic_record | Monster Progression System | 0 | 0 | 0 |
| broguece/semantic/ring-buff-debuff-system | semantic_record | Ring Buff/Debuff and Curse System | 0 | 0 | 0 |