Monster Progression System
broguece/semantic/monster-progression-systemsemantic_record✓ Canonical○ Unknown
Attributes
| body | The monsterCatalog array in Globals.c defines creatureType structs for each monster type. Each entry contains maxHP, defense, accuracy, damage range, turnsBetweenRegen, movementSpeed, attackSpeed, bloodType, intrinsicLightType, isLarge, DFChance, DFType, bolts, flags, and abilityFlags. The catalog is indexed by the monsterTypes enum defined in Rogue.h. |
| semantic_type | system |
| summary | BrogueCE uses a monsterCatalog indexed by monsterTypes enum, defining HP, defense, accuracy, damage, regen, speed, and ability flags for each creature. Monsters are organized by depth tier with increasing stats. |
| title | Monster Progression System |
Claims (0)
No claims recorded.
Evidence
Symbol: monsterCatalogLines: 1025–1165
Relations
No relations found.