Monster Progression System

broguece/semantic/monster-progression-systemsemantic_record✓ Canonical○ Unknown

Attributes

bodyThe monsterCatalog array in Globals.c defines creatureType structs for each monster type. Each entry contains maxHP, defense, accuracy, damage range, turnsBetweenRegen, movementSpeed, attackSpeed, bloodType, intrinsicLightType, isLarge, DFChance, DFType, bolts, flags, and abilityFlags. The catalog is indexed by the monsterTypes enum defined in Rogue.h.
semantic_typesystem
summaryBrogueCE uses a monsterCatalog indexed by monsterTypes enum, defining HP, defense, accuracy, damage, regen, speed, and ability flags for each creature. Monsters are organized by depth tier with increasing stats.
titleMonster Progression System

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Evidence

Symbol: monsterCatalogLines: 1025–1165

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