Fire Spread and Terrain Promotion Algorithm
broguece/semantic/fire-spread-algorithmsemantic_record✓ Canonical○ Unknown
Attributes
| body | Each tile in tileCatalog has a chanceToIgnite percentage and fireType dungeon feature. When a fire tile is adjacent, the tile may ignite. Burning tiles have a promoteChance per turn to transition to a promoteType tile. This creates emergent gameplay where fire spreads through flammable terrain, bridges burn and collapse, and lava cools into obsidian. |
| semantic_type | algorithm |
| summary | BrogueCE implements fire as a terrain overlay that spreads via chanceToIgnite and promoteChance properties. Burning tiles promote to other tile types (e.g., PLAIN_FIRE promotes to EMBERS) creating dynamic terrain state transitions. |
| title | Fire Spread and Terrain Promotion Algorithm |
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Evidence
Symbol: tileCatalogLines: 491–499