Fire Spread Propagation
broguece/concept/fire-spread-propagationconcept✓ Canonical○ Unknown
Attributes
| ancestry |
| ||||||||
| concept_type | design_primitive | ||||||||
| decision_refs | [] | ||||||||
| definition | A terrain system where fire spreads probabilistically between adjacent flammable tiles. Each tile has ignition probability and burn state transitions (burning to embers to scorched). Fire creates dynamic area-denial that reshapes tactical terrain during play without explicit state machines. | ||||||||
| exclusion_criteria | Fire that only damages entities without terrain spread, Static fire hazards that don't spread, Fire triggered only by explicit player action | ||||||||
| implementation_refs | urn:roguelike-games-ib:record:01a025b4-24b0-7aad-8554-114e43b1a751 | ||||||||
| inclusion_criteria | Tiles have ignition probability (chanceToIgnite), Fire spreads to adjacent flammable tiles, Burning tiles have state transitions (promote to other tile types), Fire can destroy terrain features (bridges, vegetation) | ||||||||
| title | Fire Spread Propagation |
Claims (0)
No claims recorded.
Evidence
Symbol: tileCatalogLines: 1–100