Fire Spread Propagation

broguece/concept/fire-spread-propagationconcept✓ Canonical○ Unknown

Attributes

ancestry
derived_fromurn:roguelike-games-ib:record:01a025b4-24b0-7aad-8554-114e43b1a751
mutation_dimensionsspread_probability, burn_duration, damage_per_turn, fuel_consumption
observed_intileCatalog fire properties, promoteChance per turn, chanceToIgnite field
source_gamesbroguece
concept_typedesign_primitive
decision_refs[]
definitionA terrain system where fire spreads probabilistically between adjacent flammable tiles. Each tile has ignition probability and burn state transitions (burning to embers to scorched). Fire creates dynamic area-denial that reshapes tactical terrain during play without explicit state machines.
exclusion_criteriaFire that only damages entities without terrain spread, Static fire hazards that don't spread, Fire triggered only by explicit player action
implementation_refsurn:roguelike-games-ib:record:01a025b4-24b0-7aad-8554-114e43b1a751
inclusion_criteriaTiles have ignition probability (chanceToIgnite), Fire spreads to adjacent flammable tiles, Burning tiles have state transitions (promote to other tile types), Fire can destroy terrain features (bridges, vegetation)
titleFire Spread Propagation

Claims (0)

No claims recorded.

Evidence

Symbol: tileCatalogLines: 1–100

Relations