Corpse-Conveyed Resistance
nethack/concept/corpse-conveyed-resistanceconcept✓ Canonical○ Unknown
Attributes
| ancestry |
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| concept_type | design_primitive | ||||||||
| decision_refs | [] | ||||||||
| definition | A progression system where eating monster corpses grants the player permanent resistances that the monster possessed. This creates a strategic hunting system where players seek specific monsters to build resistance portfolios for deeper dungeon levels. | ||||||||
| exclusion_criteria | Temporary buff systems that expire, Resistance gained through items rather than consumption, Skill-based resistance progression | ||||||||
| implementation_refs | urn:roguelike-games-ib:record:01a02637-738c-7a9d-9007-7b771d7e8005 | ||||||||
| inclusion_criteria | Monsters have resistance flags, Eating corpses can convey those resistances to the player, Resistances are permanent once conveyed, Different monsters convey different resistances | ||||||||
| title | Corpse-Conveyed Resistance |
Claims (0)
No claims recorded.
Evidence
Symbol: MONLines: 1–50