Corpse-Conveyed Resistance

nethack/concept/corpse-conveyed-resistanceconcept✓ Canonical○ Unknown

Attributes

ancestry
derived_fromurn:roguelike-games-ib:record:01a02637-738c-7a9d-9007-7b771d7e8005
mutation_dimensionsresistance_count, corpse_rot_timer, conveyance_probability, stacking_rules
observed_inmonsters.h resistance flags, monsters.h conveys flags
source_gamesnethack
concept_typedesign_primitive
decision_refs[]
definitionA progression system where eating monster corpses grants the player permanent resistances that the monster possessed. This creates a strategic hunting system where players seek specific monsters to build resistance portfolios for deeper dungeon levels.
exclusion_criteriaTemporary buff systems that expire, Resistance gained through items rather than consumption, Skill-based resistance progression
implementation_refsurn:roguelike-games-ib:record:01a02637-738c-7a9d-9007-7b771d7e8005
inclusion_criteriaMonsters have resistance flags, Eating corpses can convey those resistances to the player, Resistances are permanent once conveyed, Different monsters convey different resistances
titleCorpse-Conveyed Resistance

Claims (0)

No claims recorded.

Evidence

Symbol: MONLines: 1–50

Relations