Layered Terrain Promotion
broguece/concept/layered-terrain-promotionconcept✓ Canonical○ Unknown
Attributes
| ancestry |
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| concept_type | design_primitive | ||||||||
| decision_refs | [] | ||||||||
| definition | A terrain system where tiles exist in layers (base, surface, gas, fire) and can promote from one type to another based on probabilistic triggers (promoteChance), creating dynamic environmental states without explicit state machines. | ||||||||
| exclusion_criteria | Static terrain that never changes, Terrain changes triggered only by explicit player action, Single-layer terrain without overlay system | ||||||||
| implementation_refs | urn:roguelike-games-ib:record:01a025b4-24b0-7aad-8554-114e43b1a751, urn:roguelike-games-ib:record:01a025b4-24b1-7c86-882b-2f573c618e03 | ||||||||
| inclusion_criteria | Terrain has a promotion chain (promoteType), Promotion is probabilistic (promoteChance per turn), Multiple terrain layers coexist (base, surface, overlay), Draw priority governs visual and replacement ordering | ||||||||
| title | Layered Terrain Promotion |
Claims (0)
No claims recorded.
Evidence
Symbol: tileCatalogLines: 315–579