Layered Terrain Promotion

broguece/concept/layered-terrain-promotionconcept✓ Canonical○ Unknown

Attributes

ancestry
derived_fromurn:roguelike-games-ib:record:01a025b4-24b0-7aad-8554-114e43b1a751, urn:roguelike-games-ib:record:01a025b4-24b1-7c86-882b-2f573c618e03
mutation_dimensionspromotion_probability, layer_count, chain_length, trigger_type
observed_intileCatalog fire spread, tileCatalog gas dissipation, tileCatalog bridge collapse
source_gamesbroguece
concept_typedesign_primitive
decision_refs[]
definitionA terrain system where tiles exist in layers (base, surface, gas, fire) and can promote from one type to another based on probabilistic triggers (promoteChance), creating dynamic environmental states without explicit state machines.
exclusion_criteriaStatic terrain that never changes, Terrain changes triggered only by explicit player action, Single-layer terrain without overlay system
implementation_refsurn:roguelike-games-ib:record:01a025b4-24b0-7aad-8554-114e43b1a751, urn:roguelike-games-ib:record:01a025b4-24b1-7c86-882b-2f573c618e03
inclusion_criteriaTerrain has a promotion chain (promoteType), Promotion is probabilistic (promoteChance per turn), Multiple terrain layers coexist (base, surface, overlay), Draw priority governs visual and replacement ordering
titleLayered Terrain Promotion

Claims (0)

No claims recorded.

Evidence

Symbol: tileCatalogLines: 315–579

Relations