Gas Dissipation Dynamics

broguece/concept/gas-dissipation-dynamicsconcept✓ Canonical○ Unknown

Attributes

ancestry
derived_fromurn:roguelike-games-ib:record:01a025b4-24b0-7351-a7a0-d7aa8c6dc7f1
mutation_dimensionsdissipation_rate, spread_speed, gas_variety, effect_duration
observed_inTM_GAS_DISSIPATES flags, T_OBSTRUCTS_GAS blocking, 8 gas types in tileCatalog
source_gamesbroguece
concept_typedesign_primitive
decision_refs[]
definitionA terrain overlay system where gases spread through connected open tiles and dissipate over time. Different gas types (poison, confusion, paralysis, methane, steam, healing) create temporary area-denial or benefit zones. Gas dissipation rate creates time-limited tactical windows that players must exploit or escape.
exclusion_criteriaPermanent area effects that don't dissipate, Gas that only affects the triggering tile, Single gas type without variety
implementation_refsurn:roguelike-games-ib:record:01a025b4-24b0-7351-a7a0-d7aa8c6dc7f1
inclusion_criteriaGas spreads through connected open tiles, Gas dissipates over time (dissipation flags), Multiple gas types with different effects (>=3), Terrain features can block gas (walls, doors)
titleGas Dissipation Dynamics

Claims (0)

No claims recorded.

Evidence

Symbol: tileCatalogLines: 1–100

Relations