Gas Dissipation Dynamics
broguece/concept/gas-dissipation-dynamicsconcept✓ Canonical○ Unknown
Attributes
| ancestry |
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| concept_type | design_primitive | ||||||||
| decision_refs | [] | ||||||||
| definition | A terrain overlay system where gases spread through connected open tiles and dissipate over time. Different gas types (poison, confusion, paralysis, methane, steam, healing) create temporary area-denial or benefit zones. Gas dissipation rate creates time-limited tactical windows that players must exploit or escape. | ||||||||
| exclusion_criteria | Permanent area effects that don't dissipate, Gas that only affects the triggering tile, Single gas type without variety | ||||||||
| implementation_refs | urn:roguelike-games-ib:record:01a025b4-24b0-7351-a7a0-d7aa8c6dc7f1 | ||||||||
| inclusion_criteria | Gas spreads through connected open tiles, Gas dissipates over time (dissipation flags), Multiple gas types with different effects (>=3), Terrain features can block gas (walls, doors) | ||||||||
| title | Gas Dissipation Dynamics |
Claims (0)
No claims recorded.
Evidence
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