Risk-Reward Item Identification

nethack/concept/risk-reward-identificationconcept✓ Canonical○ Unknown

Attributes

ancestry
derived_fromurn:roguelike-games-ib:record:01a02637-738c-7220-bf4f-4e4139754760
mutation_dimensionsrandomization_scope, risk_severity, identification_cost, item_count
observed_inobjects.h item classes, potion/scroll randomization
source_gamesnethack
concept_typecross_game_mechanic
decision_refs[]
definitionAn item system where consumables (potions, scrolls) have randomized appearances each game. Players must identify items through risky trial-and-error or resource expenditure. Using an unknown item can be beneficial or lethal, creating strategic tension.
exclusion_criteriaItems with fixed, known properties, Identification is free or trivial, All unknown items are beneficial
implementation_refsurn:roguelike-games-ib:record:01a02637-738c-7220-bf4f-4e4139754760
inclusion_criteriaItem appearances are randomized per game, Items must be identified through use or resources, Using unknown items carries risk (harmful effects), Identification resources are scarce
titleRisk-Reward Item Identification

Claims (0)

No claims recorded.

Evidence

Symbol: OBJECTLines: 1–50

Relations