Risk-Reward Item Identification
nethack/concept/risk-reward-identificationconcept✓ Canonical○ Unknown
Attributes
| ancestry |
| ||||||||
| concept_type | cross_game_mechanic | ||||||||
| decision_refs | [] | ||||||||
| definition | An item system where consumables (potions, scrolls) have randomized appearances each game. Players must identify items through risky trial-and-error or resource expenditure. Using an unknown item can be beneficial or lethal, creating strategic tension. | ||||||||
| exclusion_criteria | Items with fixed, known properties, Identification is free or trivial, All unknown items are beneficial | ||||||||
| implementation_refs | urn:roguelike-games-ib:record:01a02637-738c-7220-bf4f-4e4139754760 | ||||||||
| inclusion_criteria | Item appearances are randomized per game, Items must be identified through use or resources, Using unknown items carries risk (harmful effects), Identification resources are scarce | ||||||||
| title | Risk-Reward Item Identification |
Claims (0)
No claims recorded.
Evidence
Symbol: OBJECTLines: 1–50