Runic Weapon Enchantments

broguece/concept/runic-weaponconcept✓ Canonical○ Unknown

Attributes

ancestry
derived_fromurn:roguelike-games-ib:record:01a025b4-24b1-7aa1-b2bd-20a7842f5f83, urn:roguelike-games-ib:record:01a025b4-24b0-7a18-842a-24d7cac09050
mutation_dimensionstrigger_probability, effect_type, stacking_rules, identification_requirement
observed_inweaponEnchants enum, weaponTable descriptions
source_gamesbroguece
concept_typecross_game_mechanic
decision_refs[]
definitionWeapons can have a secondary enchantment property that triggers special effects on hit, independent of the weapon's base damage. The enchantment is a separate axis from weapon material and damage type.
exclusion_criteriaEnchantments that only modify damage numbers, Weapon materials that are the only differentiator, Skill-based special attacks (not enchantment-based)
implementation_refsurn:roguelike-games-ib:record:01a025b4-24b1-7aa1-b2bd-20a7842f5f83, urn:roguelike-games-ib:record:01a025b4-24b0-7a18-842a-24d7cac09050
inclusion_criteriaWeapons have enchantments as a separate property from damage, Enchantments trigger probabilistically on hit, Multiple enchantment types exist (≥5), Enchantments can be positive or negative
titleRunic Weapon Enchantments

Claims (0)

No claims recorded.

Evidence

Symbol: weaponEnchantsLines: 834–847

Relations