Runic Weapon Enchantments
broguece/concept/runic-weaponconcept✓ Canonical○ Unknown
Attributes
| ancestry |
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| concept_type | cross_game_mechanic | ||||||||
| decision_refs | [] | ||||||||
| definition | Weapons can have a secondary enchantment property that triggers special effects on hit, independent of the weapon's base damage. The enchantment is a separate axis from weapon material and damage type. | ||||||||
| exclusion_criteria | Enchantments that only modify damage numbers, Weapon materials that are the only differentiator, Skill-based special attacks (not enchantment-based) | ||||||||
| implementation_refs | urn:roguelike-games-ib:record:01a025b4-24b1-7aa1-b2bd-20a7842f5f83, urn:roguelike-games-ib:record:01a025b4-24b0-7a18-842a-24d7cac09050 | ||||||||
| inclusion_criteria | Weapons have enchantments as a separate property from damage, Enchantments trigger probabilistically on hit, Multiple enchantment types exist (≥5), Enchantments can be positive or negative | ||||||||
| title | Runic Weapon Enchantments |
Claims (0)
No claims recorded.
Evidence
Symbol: weaponEnchantsLines: 834–847