Enchanted Weapon Properties

design/concept/enchanted-weapon-propertiesconcept✓ Canonical○ Unknown

Attributes

ancestry
derived_fromurn:roguelike-games-ib:record:01a025b4-24b1-7aa1-b2bd-20a7842f5f83, urn:roguelike-games-ib:record:01a02637-738c-786e-8df3-486d5259ba68
mutation_dimensionsenchantment_count, trigger_probability, effect_severity, uniqueness
observed_inBrogueCE weaponEnchants enum (10 types), NetHack artifact system (Sting, Orcrist, Excalibur, Mjollnir)
source_gamesbroguece, nethack
concept_typecross_game_mechanic
decision_refs[]
definitionA weapon system where items can possess secondary enchantment or naming properties beyond base damage. Enchantments trigger special effects (elemental damage, instant kill, speed changes, glow detection) and create strategic weapon selection depth. Both BrogueCE runics and NetHack artifacts realize this pattern.
exclusion_criteriaEnchantments that only modify damage numbers, Weapon materials as the only differentiator, Skill-based special attacks (not enchantment-based)
implementation_refsurn:roguelike-games-ib:record:01a025b4-24b1-7aa1-b2bd-20a7842f5f83, urn:roguelike-games-ib:record:01a02637-738c-786e-8df3-486d5259ba68
inclusion_criteriaWeapons have enchantment or naming as a separate property from damage, Enchantments trigger special effects on hit or wield, Multiple enchantment types exist (>=5), Enchanted or named weapons are rare or unique
titleEnchanted Weapon Properties

Claims (0)

No claims recorded.

Evidence

Symbol: weaponEnchantsLines: 1–50

Relations