Enchanted Weapon Properties
design/concept/enchanted-weapon-propertiesconcept✓ Canonical○ Unknown
Attributes
| ancestry |
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| concept_type | cross_game_mechanic | ||||||||
| decision_refs | [] | ||||||||
| definition | A weapon system where items can possess secondary enchantment or naming properties beyond base damage. Enchantments trigger special effects (elemental damage, instant kill, speed changes, glow detection) and create strategic weapon selection depth. Both BrogueCE runics and NetHack artifacts realize this pattern. | ||||||||
| exclusion_criteria | Enchantments that only modify damage numbers, Weapon materials as the only differentiator, Skill-based special attacks (not enchantment-based) | ||||||||
| implementation_refs | urn:roguelike-games-ib:record:01a025b4-24b1-7aa1-b2bd-20a7842f5f83, urn:roguelike-games-ib:record:01a02637-738c-786e-8df3-486d5259ba68 | ||||||||
| inclusion_criteria | Weapons have enchantment or naming as a separate property from damage, Enchantments trigger special effects on hit or wield, Multiple enchantment types exist (>=5), Enchanted or named weapons are rare or unique | ||||||||
| title | Enchanted Weapon Properties |
Claims (0)
No claims recorded.
Evidence
Symbol: weaponEnchantsLines: 1–50