Gas Propagation System

broguece/semantic/gas-propagation-systemsemantic_record✓ Canonical○ Unknown

Attributes

bodyGas tiles in tileCatalog use mechFlags TM_GAS_DISSIPATES or TM_GAS_DISSIPATES_QUICKLY to control dissipation rate. The T_OBSTRUCTS_GAS flag on walls and doors blocks gas permeation. Poison gas causes damage, confusion gas confuses, paralysis gas paralyzes, methane gas is explosive, steam causes damage, and healing clouds heal. Gas traps (poison, paralysis) are hidden until triggered.
semantic_typesystem
summaryBrogueCE models 8 gas types (poison, confusion, rot, stench, paralysis, methane, steam, darkness, healing) as terrain overlays with TM_GAS_DISSIPATES flags. Gases spread through connected open tiles and dissipate over time.
titleGas Propagation System

Claims (0)

No claims recorded.

Evidence

Symbol: tileCatalogLines: 501–510

Relations