Ring Buff/Debuff and Curse System
broguece/semantic/ring-buff-debuff-systemsemantic_record✓ Canonical○ Unknown
Attributes
| body | The ringTable defines 8 ring types. Each ring has a magicPolarity of 1 (positive) by default, but when found cursed, the polarity is -1, inverting the effect. Cursed clairvoyance blinds, cursed stealth increases detection range, cursed regeneration halts healing, cursed transference drains health, cursed wisdom slows recharge, cursed reaping drains staffs. Rings must be identified before the player knows if they are cursed. |
| semantic_type | mechanic |
| summary | BrogueCE rings provide passive buffs (clairvoyance, stealth, regeneration, transference, light, awareness, wisdom, reaping) but cursed rings invert their effects. Rings have magic polarity that determines if they are blessed or cursed. |
| title | Ring Buff/Debuff and Curse System |
Claims (0)
No claims recorded.
Evidence
Symbol: ringTableLines: 1656–1665
Relations
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