Emergent Trap-Terrain Interactions
broguece/semantic/emergent-trap-interactionsemantic_record✓ Canonical○ Unknown
Attributes
| body | The tileType enum includes GAS_TRAP_POISON_HIDDEN, TRAP_DOOR_HIDDEN, GAS_TRAP_PARALYSIS_HIDDEN, and other trap types. When triggered, these tiles promote to their visible counterparts and spawn dungeon features. Gas traps create gas clouds that can be ignited by nearby fire. Trap doors create chasms that cause fall damage. These interactions create emergent gameplay where environmental hazards chain together. |
| semantic_type | emergence |
| summary | BrogueCE traps (poison gas, trap door, paralysis gas, fire dart, spear, net, alarm, summon) are hidden tiles that trigger dungeon features when stepped on. Gas traps interact with fire (gas ignites), trap doors interact with chasm (fall damage), creating emergent chain reactions. |
| title | Emergent Trap-Terrain Interactions |
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Evidence
Symbol: tileTypeLines: 439–498
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