Systems
cataclysm-bncataclysm-bn/semantic/crafting-material-system
Crafting and Item Material System
Cataclysm-BN items have material composition (iron, steel, copper, wood, plastic, leather, etc.), volume, weight, and flags that determine crafting compatibility. The crafting system uses these properties to gate recipes and determine tool durability.
cataclysm-bn/semantic/monster-faction-system
Monster Faction and Aggression System
Cataclysm-BN monsters have faction membership (default_faction), aggression levels, morale, and species classification. Monsters of the same faction are allied; different factions may be hostile. Aggression determines attack behavior; morale determines flee thresholds.
cataclysm-bn/semantic/mutation-system
Mutation System
Cataclysm-BN implements a mutation system with 625+ mutations categorized by type (animal, plant, insect, fish, slime, human, TROUBLE, medical, rat, lizard, bird, spider, crustacean, cephalopod, elf, dwarf, troglobite, medical, plant, fungal, slime, bird, spider, crustacean, cephalopod, elf, dwarf, troglobite). Mutations grant passive abilities, body modifications, and can lead to further mutations via leads_to chains.