Mutation System
cataclysm-bn/semantic/mutation-systemsemantic_record✓ Canonical○ Unknown
Attributes
| body | Mutations in Cataclysm-BN are defined in data/json/mutations/*.json. Each mutation has an id, name, type (category), points (character points cost), visibility (how noticeable), and leads_to (chain progression). Categories include animal types (BEAST, BIRD, INSECT, FISH, SLIME, SPIDER, LIZARD, RAT, etc.), medical mutations, and TROUBLE mutations. Mutations can be positive (buffs) or negative (debilitating). The mutation system creates emergent character builds through category-based progression. |
| semantic_type | system |
| summary | Cataclysm-BN implements a mutation system with 625+ mutations categorized by type (animal, plant, insect, fish, slime, human, TROUBLE, medical, rat, lizard, bird, spider, crustacean, cephalopod, elf, dwarf, troglobite, medical, plant, fungal, slime, bird, spider, crustacean, cephalopod, elf, dwarf, troglobite). Mutations grant passive abilities, body modifications, and can lead to further mutations via leads_to chains. |
| title | Mutation System |
Claims (0)
No claims recorded.
Evidence
Symbol: mutationLines: 1–50
Relations
No relations found.