Monster Faction and Aggression System
cataclysm-bn/semantic/monster-faction-systemsemantic_record✓ Canonical○ Unknown
Attributes
| body | Each monster in data/json/monsters/*.json has a default_faction (e.g., 'zombie', 'animal', 'nether', 'mutant', 'triffid', 'fungus'), aggression (0-100), morale (0-100), and species (e.g., 'MAMMAL', 'ZOMBIE', 'INSECT', 'PLANT', 'FUNGUS', 'NETHER', 'ABERRATION', 'FISH', 'BIRD', 'REPTILE'). The faction system creates emergent infighting between hostile factions. Aggression controls whether monsters attack on sight; morale controls whether they flee when wounded. |
| semantic_type | system |
| summary | Cataclysm-BN monsters have faction membership (default_faction), aggression levels, morale, and species classification. Monsters of the same faction are allied; different factions may be hostile. Aggression determines attack behavior; morale determines flee thresholds. |
| title | Monster Faction and Aggression System |
Claims (0)
No claims recorded.
Evidence
Symbol: MONSTERLines: 1–30
Relations
No relations found.