Systems
nethacknethack/semantic/artifact-system
Artifact and Named Item System
NetHack artifacts are unique named items with special properties (Sting, Orcrist, Excalibur, Mjollnir, etc.). Artifacts have alignment restrictions, special attack effects, and can only be generated once per game. Some artifacts are gifted by gods; others must be found or created.
nethack/semantic/monster-difficulty-system
Monster Difficulty and Progression System
NetHack monsters have a difficulty level (1-50+) that scales with stats (HP, armor class, attack damage). Higher difficulty monsters appear deeper in the dungeon. The difficulty value also determines genocide point cost and generation probability.
nethack/semantic/resistance-conveyance-system
Monster Resistance and Conveyance System
NetHack monsters have resistance flags (fire, cold, sleep, disintegration, poison, acid, stone) and conveyance flags (what the player gains by eating the monster's corpse). This creates a tactical eating system where consuming corpses grants resistances.