Monster Difficulty and Progression System
nethack/semantic/monster-difficulty-systemsemantic_record✓ Canonical○ Unknown
Attributes
| body | Each MON() entry in monsters.h defines a monster with difficulty (1-50+), level (base HD for HP calculation), armor class (lower = better), move speed, alignment, and attack patterns. Difficulty controls dungeon depth appearance, generation weight, and genocide point cost. The 379 monsters span from trivial (grid bug, difficulty 1) to endgame threats (Demogorgon, difficulty 50+). |
| semantic_type | system |
| summary | NetHack monsters have a difficulty level (1-50+) that scales with stats (HP, armor class, attack damage). Higher difficulty monsters appear deeper in the dungeon. The difficulty value also determines genocide point cost and generation probability. |
| title | Monster Difficulty and Progression System |
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Evidence
Symbol: MONLines: 1–50
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