Monster Difficulty and Progression System

nethack/semantic/monster-difficulty-systemsemantic_record✓ Canonical○ Unknown

Attributes

bodyEach MON() entry in monsters.h defines a monster with difficulty (1-50+), level (base HD for HP calculation), armor class (lower = better), move speed, alignment, and attack patterns. Difficulty controls dungeon depth appearance, generation weight, and genocide point cost. The 379 monsters span from trivial (grid bug, difficulty 1) to endgame threats (Demogorgon, difficulty 50+).
semantic_typesystem
summaryNetHack monsters have a difficulty level (1-50+) that scales with stats (HP, armor class, attack damage). Higher difficulty monsters appear deeper in the dungeon. The difficulty value also determines genocide point cost and generation probability.
titleMonster Difficulty and Progression System

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Evidence

Symbol: MONLines: 1–50

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