Monster Resistance and Conveyance System
nethack/semantic/resistance-conveyance-systemsemantic_record✓ Canonical○ Unknown
Attributes
| body | Each monster in monsters.h has resistance flags (MR_FIRE, MR_COLD, MR_SLEEP, MR_DISINT, MR_POISON, MR_ACID, MR_STONE) and conveyance flags (what eating the corpse grants). For example, eating a red dragon corpse conveys fire resistance. This creates a strategic eating system where players hunt specific monsters to gain resistances needed for deeper dungeon levels. |
| semantic_type | system |
| summary | NetHack monsters have resistance flags (fire, cold, sleep, disintegration, poison, acid, stone) and conveyance flags (what the player gains by eating the monster's corpse). This creates a tactical eating system where consuming corpses grants resistances. |
| title | Monster Resistance and Conveyance System |
Claims (0)
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Evidence
Symbol: MONLines: 1–50
Relations
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