Monster Resistance and Conveyance System

nethack/semantic/resistance-conveyance-systemsemantic_record✓ Canonical○ Unknown

Attributes

bodyEach monster in monsters.h has resistance flags (MR_FIRE, MR_COLD, MR_SLEEP, MR_DISINT, MR_POISON, MR_ACID, MR_STONE) and conveyance flags (what eating the corpse grants). For example, eating a red dragon corpse conveys fire resistance. This creates a strategic eating system where players hunt specific monsters to gain resistances needed for deeper dungeon levels.
semantic_typesystem
summaryNetHack monsters have resistance flags (fire, cold, sleep, disintegration, poison, acid, stone) and conveyance flags (what the player gains by eating the monster's corpse). This creates a tactical eating system where consuming corpses grants resistances.
titleMonster Resistance and Conveyance System

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Evidence

Symbol: MONLines: 1–50

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