Mechanics
broguecebroguece/semantic/item-identification-mechanic
Item Identification Mechanic
BrogueCE categorizes items into 13 categories (FOOD, WEAPON, ARMOR, POTION, SCROLL, STAFF, WAND, RING, CHARM, GOLD, AMULET, GEM, KEY) with bitmask flags for intrinsic polarity, detectability, enchantability, and identifiability.
broguece/semantic/ring-buff-debuff-system
Ring Buff/Debuff and Curse System
BrogueCE rings provide passive buffs (clairvoyance, stealth, regeneration, transference, light, awareness, wisdom, reaping) but cursed rings invert their effects. Rings have magic polarity that determines if they are blessed or cursed.
broguece/semantic/stealth-sneak-attack-mechanic
Stealth and Sneak Attack Mechanic
BrogueCE weapons have special attack modifiers: daggers deal quintuple damage on sneak attacks, rapiers perform lunge attacks at triple damage, and whips reach up to 5 spaces. These create a stealth-based combat triangle.
broguece/semantic/weapon-enchantment-system
Weapon Runic Enchantment System
BrogueCE weapons can have 10 runic enchantments (speed, quietus, paralysis, multiplicity, slowing, confusion, force, slaying, mercy, plenty) that trigger special effects on hit, adding strategic depth to weapon choice.