Profession and Starting Condition System
cataclysm-bn/semantic/profession-systemsemantic_record✓ Canonical○ Unknown
Attributes
| body | Professions in data/json/professions.json define starting conditions with items (weapons, armor, tools, food), skills (melee, guns, crafting, survival, medical), and traits. Professions range from combat-focused (Martial Artist, Soldier, Police Officer) to survival-focused (Survivor, Woodsman, Farmer) to technical (Mechanic, Electrician, Chemist) to medical (Doctor, Paramedic). Each profession creates a unique early-game experience. |
| semantic_type | mechanic |
| summary | Cataclysm-BN professions (339+) define starting items, skills, traits, and scenario conditions. Each profession creates a distinct early-game play style through item grants and skill bonuses. |
| title | Profession and Starting Condition System |
Claims (0)
No claims recorded.
Evidence
Symbol: professionLines: 1–30