Scroll and Potion Identification Mechanic
nethack/semantic/item-identification-mechanicsemantic_record✓ Canonical○ Unknown
Attributes
| body | The objects.h file defines item classes (WEAPON, ARMOR, RING, POTION, SCROLL, SPELL, WAND, FOOD, AMULET, TOOL, GEM) with probability, weight, cost, material, and color. Potions, scrolls, rings, and spellbooks have randomized descriptions each game. The identification mechanic creates strategic tension: using unknown items risks harmful effects, but identifying them costs resources (scrolls of identify, altars, price-checking). |
| semantic_type | mechanic |
| summary | NetHack items (potions, scrolls, rings, wands, spellbooks) are generated with randomized appearances. Players must identify items through use, scrolls of identify, or price identification. Wrong identification can be lethal (drinking poisoned potions, reading cursed scrolls). |
| title | Scroll and Potion Identification Mechanic |
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Evidence
Symbol: OBJECTLines: 1–50
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