Alignment and Sacrifice System
nethack/semantic/alignment-sacrifice-systemsemantic_record✓ Canonical○ Unknown
Attributes
| body | Each monster has an alignment value (chaotic=-1, neutral=0, lawful=1). Killing monsters of opposite alignment shifts player alignment toward the killer's alignment. Sacrificing corpses on altars grants piety with the corresponding god. Chaotic gods accept chaotic sacrifices; lawful gods accept lawful ones. The alignment system creates three distinct playthrough styles with different artifact access and divine support. |
| semantic_type | mechanic |
| summary | NetHack monsters have alignment (chaotic, neutral, lawful). Killing monsters of opposing alignment shifts player alignment. Corpses can be sacrificed on altars to gain favor with the player's god. Alignment affects which artifacts can be used and divine intervention. |
| title | Alignment and Sacrifice System |
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Evidence
Symbol: MONLines: 1–50
Relations
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