Monster Species and Weakness System
cataclysm-bn/semantic/monster-species-weakness-systemsemantic_record✓ Canonical○ Unknown
Attributes
| body | The species field in monster definitions controls damage type vulnerabilities. Insects take bonus damage from insecticide weapons. Plants and fungi are vulnerable to fire. Nether creatures resist cold. Zombies are immune to pain and bleeding. The species system creates tactical depth where players must match weapon types to enemy species. |
| semantic_type | mechanic |
| summary | Cataclysm-BN monsters are classified by species (MAMMAL, ZOMBIE, INSECT, PLANT, FUNGUS, NETHER, ABERRATION, FISH, BIRD, REPTILE, MOLLUSK, AMPHIBIAN, WEB_SPIDER). Species determines damage vulnerabilities (e.g., insecticide vs insects, fire vs plants/fungus, cold vs nether) and behavioral patterns. |
| title | Monster Species and Weakness System |
Claims (0)
No claims recorded.
Evidence
Symbol: MONSTERLines: 1–30
Relations
No relations found.