Mutation Progression Tree

cataclysm-bn/concept/mutation-progression-treeconcept✓ Canonical○ Unknown

Attributes

ancestry
derived_fromurn:roguelike-games-ib:record:01a02637-7387-75e3-9a70-2afbee49b275
mutation_dimensionschain_depth, category_count, reversibility, point_cost
observed_inmutations/mutations.json leads_to chains, mutation category system
source_gamescataclysm-bn
concept_typedesign_primitive
decision_refs[]
definitionA character progression system where mutations unlock via category-based chains (leads_to), creating branching specialization paths. Each mutation can lead to more extreme mutations in the same category, creating emergent character builds.
exclusion_criteriaSkill-based progression without body modification, Class-based systems with fixed progression paths, Temporary buffs that expire
implementation_refsurn:roguelike-games-ib:record:01a02637-7387-75e3-9a70-2afbee49b275
inclusion_criteriaMutations have a leads_to field creating chain progression, Mutations are categorized by type (animal, plant, medical, etc.), Progression is one-directional (mutations don't revert), Category membership gates which mutations are available next
titleMutation Progression Tree

Claims (0)

No claims recorded.

Evidence

Symbol: mutationLines: 1–50

Relations

No relations found.