Mutation Progression Tree
cataclysm-bn/concept/mutation-progression-treeconcept✓ Canonical○ Unknown
Attributes
| ancestry |
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| concept_type | design_primitive | ||||||||
| decision_refs | [] | ||||||||
| definition | A character progression system where mutations unlock via category-based chains (leads_to), creating branching specialization paths. Each mutation can lead to more extreme mutations in the same category, creating emergent character builds. | ||||||||
| exclusion_criteria | Skill-based progression without body modification, Class-based systems with fixed progression paths, Temporary buffs that expire | ||||||||
| implementation_refs | urn:roguelike-games-ib:record:01a02637-7387-75e3-9a70-2afbee49b275 | ||||||||
| inclusion_criteria | Mutations have a leads_to field creating chain progression, Mutations are categorized by type (animal, plant, medical, etc.), Progression is one-directional (mutations don't revert), Category membership gates which mutations are available next | ||||||||
| title | Mutation Progression Tree |
Claims (0)
No claims recorded.
Evidence
Symbol: mutationLines: 1–50
Relations
No relations found.