Faction-Based Emergent Infighting
cataclysm-bn/concept/faction-based-emergent-infightingconcept✓ Canonical○ Unknown
Attributes
| ancestry |
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| concept_type | cross_game_mechanic | ||||||||
| decision_refs | [] | ||||||||
| definition | A monster AI system where creatures belong to factions, and faction relationships determine hostile/neutral behavior. This creates emergent infighting where different enemy types attack each other, giving players tactical opportunities. | ||||||||
| exclusion_criteria | All monsters are uniformly hostile to player only, Faction is purely cosmetic/lore without gameplay effect, Infighting is scripted rather than emergent | ||||||||
| implementation_refs | urn:roguelike-games-ib:record:01a02637-7388-77d7-8ecc-83309d3bf277, urn:roguelike-games-ib:record:01a02637-7389-7589-869e-ab8bf21eaf9b | ||||||||
| inclusion_criteria | Monsters have a faction identifier, Faction relationships determine hostility, Monsters can attack each other based on faction, Players can exploit infighting tactically | ||||||||
| title | Faction-Based Emergent Infighting |
Claims (0)
No claims recorded.
Evidence
Symbol: MONSTERLines: 1–30
Relations
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