Terrain Tile System
broguece/semantic/terrain-tile-systemsemantic_record✓ Canonical○ Unknown
Attributes
| body | The tileCatalog array in Globals.c defines floorTileType structs for each tile type. Each entry contains displayChar, foreColor, backColor, drawPriority, chanceToIgnite, fireType, discoverType, promoteType, promoteChance, glowLight, flags, mechFlags, description, and flavorText. Tiles are organized in layers: dungeon features, surface, fire, gas, and special. |
| semantic_type | system |
| summary | BrogueCE uses a tileCatalog indexed by tileType enum, defining display character, colors, draw priority, flammability, promotion chains, light emission, flags, and mechanical flags for each terrain type. |
| title | Terrain Tile System |
Claims (0)
No claims recorded.
Evidence
Symbol: tileCatalogLines: 315–579
Relations
No relations found.