Terrain Tile System

broguece/semantic/terrain-tile-systemsemantic_record✓ Canonical○ Unknown

Attributes

bodyThe tileCatalog array in Globals.c defines floorTileType structs for each tile type. Each entry contains displayChar, foreColor, backColor, drawPriority, chanceToIgnite, fireType, discoverType, promoteType, promoteChance, glowLight, flags, mechFlags, description, and flavorText. Tiles are organized in layers: dungeon features, surface, fire, gas, and special.
semantic_typesystem
summaryBrogueCE uses a tileCatalog indexed by tileType enum, defining display character, colors, draw priority, flammability, promotion chains, light emission, flags, and mechanical flags for each terrain type.
titleTerrain Tile System

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Evidence

Symbol: tileCatalogLines: 315–579

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